Face Study

  • Maya
  • Mental Ray
  • ZBrush
  • Photoshop
  • computer graphics
  • 3D rendering
  • modeling
  • texturing
  • lighting

3D rendering of my dad’s face that I modeled from scratch. It turns out that it’s pretty hard to escape the uncanny valley…

Primary tools included Maya, Mental Ray, ZBrush, Photoshop, and UVLayout. Be sure to click each rendering for the high-resolution version!

For the uninitiated, the modeling process looked something like this:

box modeling technique (image credit)

Renderings

work-in-progress collage
final
skin textures
viewport
scene shaders (hypershade view)